Full 3D environment. I executed all aspects of this shot. Modelling, Layout, Texturing, Shading, Lighting, Comp.
Plate augmentation. 3D/2.5D environment. I executed all aspects of this shot. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment covering entire sequence. I executed all aspects of this environment build. Modelling, Texturing, Shading, Lighting, Animation, pComp.
Full 3D environment covering entire sequence. I executed all aspects of this environment build. Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment covering entire sequence. I executed all aspects of this environment build. Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment. Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment. Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment. I executed all aspects of this shot. Modelling, Texturing, Shading, Lighting, Comp. (I was not responsible for generating the water sims).
Full 3D environment. I executed all aspects of this shot. Modelling, Texturing, Shading, Lighting, pComp. (I was not responsible for generating the fx sims).
Plate augmentation. 3D/2.5D environment. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment. Modelling, Texturing, Shading, Lighting, Dynamics, Animation, pComp. (I was not responsible for generating the dust fx sims).
Full 3D environment covering multiple shots. I executed all aspects of this shot. Modelling, Texturing, Shading, Lighting, Animation, pComp.
Plate augmentation. 3D/2.5D environment. DMP, Modelling, Texturing, Shading, Lighting, pComp. Task was to remove the original MET Life building in plate to be replaced with Stark Tower. This involved recreating buildings and streets/traffic behind it for a seamless result.
Plate Augmentation/ 3D environment. Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment covering multiple shots and lighting scenarios. Modelling, Texturing, Shading, Lighting, Animation, pComp.
3D/2.5D environment. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Full 3D environment covering entire sequence. I contributed to all aspects of this build. Planning, Establishing Methodology, Modelling, Texturing, Layout, Shading, Lighting, pComp.
Full 3D environment. Modelling, Texturing, Layout, Shading, Lighting, pComp.
Full 3D environment covering entire sequence. I was involved in all aspects of this environment build. Planning, Establishing Methodology, Modelling, Texturing, Layout, Shading, Lighting, pComp.
Plate augmentation. 3D/2.5D environment. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Plate augmentation. 3D/2.5D environment. Extensive plate reconstruction. Work also included seamlessly stitching multiple shots into one seamless long shot. I executed all aspects of this shot from this point to the end. DMP, Modelling, Layout, Animation, Texturing, Shading, Lighting, pComp.
Full 3D/2.5D environment. I executed all aspects of this shot. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Plate augmentation. 3D/2.5D environment. I executed all aspects of this shot. DMP, Modelling, Texturing, Shading, Lighting, pComp.
Plate augmentation. 3D/2.5D environment. I executed all aspects of this shot. On Set Photography, DMP, Modelling, Texturing, Shading, Lighting, Comp.
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